HowToShinyHunt.com

How to shiny hunt Lillipup.

The fastest known Lillipup shiny hunt is Overworld spawn at Training Lowlands in Sword: Isle of Armor — roughly 5.4 hours of active hunting. Every other game and route is ranked below.

Try:
Lillipup sprite

Lillipup

46 shiny-huntable encounters

Best huntOverworld spawn

Training Lowlands

Sword: Isle of Armor

Before Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm
After Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm

5.4 hr

estimated time to shiny

Encounter rate
56%
Shiny odds
1/1365
Encounters
2,438
Level
13–60
#25.4 hr

Training Lowlands

Shield: Isle of Armor

Before Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm
After Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm
Method
Overworld spawn
Encounter rate
56%
Shiny odds
1/1365
#37.0 hr

Training Lowlands

Sword: Isle of Armor

Before Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm
After Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm
Method
Walking in grass
Encounter rate
60%
Shiny odds
1/1365
#47.0 hr

Training Lowlands

Shield: Isle of Armor

Before Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm
After Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm
Method
Walking in grass
Encounter rate
60%
Shiny odds
1/1365
#GameLocationMethodRateShiny oddsEncountersEst. time
1Sword: Isle of ArmorTraining Lowlands
Before Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm
After Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm
Overworld spawnLv 13–6056%1/13652,4385.4 hr
2Shield: Isle of ArmorTraining Lowlands
Before Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm
After Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm
Overworld spawnLv 10–6056%1/13652,4385.4 hr
3Sword: Isle of ArmorTraining Lowlands
Before Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm
After Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm
Walking in grassLv 16–6060%1/13652,2757.0 hr
4Shield: Isle of ArmorTraining Lowlands
Before Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm
After Hall of Fame:
FogNormalIntense SunOvercastRainingSandstormThunderstorm
Walking in grassLv 16–6060%1/13652,2757.0 hr
5Ultra SunAlola Route 4Walking in grassLv 11–1450%1/13652,7308.3 hr
6Ultra MoonAlola Route 4Walking in grassLv 11–1450%1/13652,7308.3 hr
7Ultra SunAlola Route 6 NorthWalking in grassLv 14–1750%1/13652,7308.3 hr
8Ultra MoonAlola Route 6 NorthWalking in grassLv 14–1750%1/13652,7308.3 hr
9Ultra SunAlola Route 6 SouthWalking in grassLv 14–1750%1/13652,7308.3 hr
10Ultra MoonAlola Route 6 SouthWalking in grassLv 14–1750%1/13652,7308.3 hr
11SunPaniola RanchWalking in grassLv 12–1540%1/13653,41310.4 hr
12MoonPaniola RanchWalking in grassLv 12–1540%1/13653,41310.4 hr
13XFriend Safari Normal
Friend Safari Slot 1
Walking in grassLv 3033%1/13654,13612.6 hr
14YFriend Safari Normal
Friend Safari Slot 1
Walking in grassLv 3033%1/13654,13612.6 hr
15SunAlola Route 4Walking in grassLv 11–1430%1/13654,55013.9 hr
16MoonAlola Route 4Walking in grassLv 11–1430%1/13654,55013.9 hr
17SunAlola Route 5Walking in grassLv 13–1630%1/13654,55013.9 hr
18MoonAlola Route 5Walking in grassLv 13–1630%1/13654,55013.9 hr
19SunAlola Route 6 NorthWalking in grassLv 14–1730%1/13654,55013.9 hr
20MoonAlola Route 6 NorthWalking in grassLv 14–1730%1/13654,55013.9 hr
21SunAlola Route 6 SouthWalking in grassLv 14–1730%1/13654,55013.9 hr
22MoonAlola Route 6 SouthWalking in grassLv 14–1730%1/13654,55013.9 hr
23Ultra SunAlola Route 5Walking in grassLv 13–1620%1/13656,82520.9 hr
24Ultra MoonAlola Route 5Walking in grassLv 13–1620%1/13656,82520.9 hr
25SunBrooklet Hill NorthWalking in grassLv 14–1720%1/13656,82520.9 hr
26MoonBrooklet Hill NorthWalking in grassLv 14–1720%1/13656,82520.9 hr
27Ultra SunPaniola RanchWalking in grassLv 12–1520%1/13656,82520.9 hr
28Ultra MoonPaniola RanchWalking in grassLv 12–1520%1/13656,82520.9 hr
29Black 2Floccesy Ranch InnerWalking in grassLv 4–740%1/27316,82820.9 hr
30White 2Floccesy Ranch InnerWalking in grassLv 4–740%1/27316,82820.9 hr
31BlackUnova Route 1Walking in grassLv 2–450%1/819216,3842.1 days
32WhiteUnova Route 1Walking in grassLv 2–450%1/819216,3842.1 days
33BlackUnova Route 2Walking in grassLv 4–740%1/819220,4802.6 days
34WhiteUnova Route 2Walking in grassLv 4–740%1/819220,4802.6 days
35Sword: Isle of ArmorFields of Honor Max Raid
RarityDifficultyLevel
Common15–20
Common25–30
Rare15–20
Rare25–30
Max Raid denLv 15–3060%1/40966,8277.9 days
36Shield: Isle of ArmorFields of Honor Max Raid
RarityDifficultyLevel
Common15–20
Common25–30
Rare15–20
Rare25–30
Max Raid denLv 15–3060%1/40966,8277.9 days
37Sword: Isle of ArmorSoothing Wetlands Max Raid
RarityDifficultyLevel
Common15–20
Common25–30
Rare15–20
Rare25–30
Max Raid denLv 15–3060%1/40966,8277.9 days
38Shield: Isle of ArmorSoothing Wetlands Max Raid
RarityDifficultyLevel
Common15–20
Common25–30
Rare15–20
Rare25–30
Max Raid denLv 15–3060%1/40966,8277.9 days
39Sword: Isle of ArmorStepping Stone Sea Max Raid
RarityDifficultyLevel
Common15–20
Common25–30
Rare15–20
Rare25–30
Max Raid denLv 15–3060%1/40966,8277.9 days
40Shield: Isle of ArmorStepping Stone Sea Max Raid
RarityDifficultyLevel
Common15–20
Common25–30
Rare15–20
Rare25–30
Max Raid denLv 15–3060%1/40966,8277.9 days
41Sword: Isle of ArmorInsular Sea Max Raid
RarityDifficultyLevel
Common15–20
Common25–30
Rare15–20
Rare25–30
Max Raid denLv 15–3060%1/40966,8277.9 days
42Shield: Isle of ArmorInsular Sea Max Raid
RarityDifficultyLevel
Common15–20
Common25–30
Rare15–20
Rare25–30
Max Raid denLv 15–3060%1/40966,8277.9 days
43BlackUnova Route 3Walking in grassLv 910%1/819281,92010.4 days
44BlackUnova Route 3Dark grassLv 1110%1/819281,92010.4 days
45WhiteUnova Route 3Walking in grassLv 910%1/819281,92010.4 days
46WhiteUnova Route 3Dark grassLv 1110%1/819281,92010.4 days
Browse every Pokémon · Encounter locations and rates come from PokéAPI. Shiny odds, Shiny Charm effects and method speeds are curated estimates — times assume continuous active hunting and no chaining bonus unless noted.